

In this case, a picture is worth a thousand words so see the attached images for more info. Our Xcode 14.2 images have the following SDKs preinstalled: iphoneos16.2. Xcode 14.2 Xcode 14.2 is available by adding osximage: xcode14.2 to your. zip instead of the unity-plugin-library.a in the release. Xcode version Xcode 9.4.1 is installed with all available simulators and SDKs. Downgrading Xcode to v12. This is a bit unrelated, but the way I got around the lack of Xcode 12.5 for UCB with AdMob package (6.0.1) for Unity is to utilize the release iOS source files in the release. I really appreciate the time and support. Whereas if it's more in the 3-month range I might just bite the bullet and build locally until 12.5 gets rolled out. This would at least give many of us a general idea of what kind of shifts we should be making to our build pipelines in the meantime.įor example, if it's going to greater than 6 months I would likely figure out an alternate root to get my builds working on UCB Xcode 12.4.


Perhaps you can let us know if it's it will be greater than 3 months to 6 months to get 12.5 implemented? I definitely understand not being able to give a specific eta but it would be awesome to know a general timeline. It is full offline installer standalone setup of Apple Xcode 12 Stable macOS Free Download for compatible version of macOS. Hey unfortunately, it looks like quite a few libraries are starting to depend on Xcode 12.5 (for example AdMob 6.0.1) otherwise a bitcode error is thrown and thus cloud build becomes useless.
